viernes, 1 de septiembre de 2017

Codenames Duet

Codenames Duet
Codenames Duet [Juguete]


Codenames Duet [Toy]

The Codenames family has got a brand new member. This time, it's a cooperative version for two (or more) players.   Each player must give clues to the other, making the game more intense. To win, contact all the agents while avoiding the hidden assassins.   Mission maps allow players to take on progressively tougher challenges. Clever clues are the key to completing your mission before the turns run out!   Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)   To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!   Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codnenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. Players 2-4 Playing time 15-


Codenames Duet [Edizione: Regno Unito] [Giocattolo]

Players 2-4,Playing time 15-30 minutes,Ages 11+

The Codenames family has got a brand new member. This time, it's a cooperative version for two (or more) players. Each player must give clues to the other, making the game more intense. To win, contact all the agents while avoiding the hidden assassins. Mission maps allow players to take on progressively tougher challenges. Clever clues are the key to completing your mission before the turns run out! Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 55 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 55 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codnenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.


Codenames: Duet - Le jeu de déduction de deux joueurs [Toy]

Fabricant Czech Game Edition,Pour 2 joueurs ou plus âgés de 11 ans ou plus - Temps de jeu 15 minutes

La famille Codenames a un nouveau membre. Cette fois, c'est une version coopérative pour deux (ou plus) joueurs. Chaque joueur doit donner des indices à l'autre, ce qui rend le jeu plus intense. Pour gagner, contactez tous les agents tout en évitant les assassins cachés. Les cartes de mission permettent aux joueurs de relever des défis de plus en plus difficiles. Des indices intelligents sont la clé pour compléter votre mission avant que les virements ne soient épuisés!


Codenames: Duet - Englische Version [Toy]

Players 2-4,Playing time 15-30 minutes,Ages 11+

The Codenames family has got a brand new member. This time, it's a cooperative version for two (or more) players. Each player must give clues to the other, making the game more intense. To win, contact all the agents while avoiding the hidden assassins. Mission maps allow players to take on progressively tougher challenges. Clever clues are the key to completing your mission before the turns run out! Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 55 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 55 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codnenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.


Codenames Duet [Toy]

Codenames Duet keeps the basic elements of Codenames,Give one-word clues to try to get someone to identify your agents among those on the table,But now you're working together as a team to find all of your agents

Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!


Czech Games Codenames Duet Board Games [Toy]

400 all new words compatible with original codenames.,New cooperative gameplay.,Campaign mode to record your progress.,Variable difficulty to challenge even the greatest spies.,Great with two players, or more.

Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also green on the other side! collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!


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