martes, 27 de diciembre de 2016

The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire
The Manhattan Project: Energy Empire [Juguete]

Age range: 13 and up / Number of players: 2 to 5 / Play time: 60 to 120 minutes,Manufacturer: Minion Games

De las cenizas de guerra Naciones ascenso al poder EN EL edad atmica. Cada jugador toma el control de una nacin que lucha por el poder en la ltima parte del siglo 20. Acumulan la industria de su pas, el comercio y el gobierno mediante la adquisicin de recursos, la construccin de estructuras, y aprovechar fuentes de energa. El precio del petrleo est subiendo, y la energa nuclear es la ola del futuro. and quot;El imperio de la Energa and quot; se encuentra en el mismo and quot;universo and quot; como and quot;El Proyecto Manhattan and quot;, pero es un juego independiente, no una expansin. La principal amenaza en el Imperio La energa no es la guerra, pero los impactos globales de incertidumbre, que resultan de los efectos secundarios de la industrializacin y la contaminacin. Muchas de las acciones vienen con un costo. As, mientras las naciones se vuelven ms laborioso, sino que tambin aumentan la cantidad de contaminacin en el medio ambiente. El uso cuidadoso de la ciencia puede mitigar los efectos nocivos de la industria, y tambin puede ayudar a evitar las crisis globales. and quot;El imperio de la Energa and quot; utiliza la colocacin de los trabajadores, el fomento de cuadro, y la mecnica de gestin de recursos. En cada turno, un jugador puede optar por trabajar o generar. En un turno de trabajo, un jugador juegue un solo trabajador en la placa principal, a continuacin, utiliza los trabajadores y la energa para activar las tarjetas en su cuadro. Los jugadores pueden gastar energa para utilizar un espacio ocupado en la placa principal, por lo que no hay espacios son siempre totalmente bloqueado. En un turno Generar, los jugadores tienen que renovar su oferta de energa haciendo rodar los dados and quot;energa and quot; que representan nuclear, el carbn, el petrleo, l


The Manhattan Project: Energy Empire [Toy]

Age range: 13 and up / Number of players: 1 to 5 / Play time: 60 to 120 minutes,Manufacturer: Minion Games

FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nations industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy Empire" is set in the same "universe" as "The Manhattan Project", but is a stand-alone game, not an expansion.The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises."Energy Empire" uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling energy dice that represent nuclear, coal, oil, solar, and other forms of energy.


The Manhattan Project Energy Empire Game [Toy]

Age range: 13 and up / Number of players: 1 to 5 / Play time: 60 to 120 minutes,Manufacturer: Minion Games

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a Nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy empire" is set in the same "universe" as "the Manhattan project", but is a stand-alone game, not an expansion


The Manhattan Project Energy Empire Game [Toy]

For 1-5 players,60-120 minute playing time,Uses worker placement, tableau-building, and resource management mechanics.

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a Nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy empire" is set in the same "universe" as "the Manhattan project", but is a stand-alone game, not an expansion


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