martes, 2 de diciembre de 2014
Mattel - Juguete [versión alemana]
Mattel - Juguete [versión alemana] por 32.79€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
En una casa oscura y triste, cada sonido enva un escalofro a travs de los huesos. Una puerta se abre - es alguien ah? Se oye susurros, pero nadie responde cuando llame. Tus ojos y los odos pueden engaarte, pero el pelo en el cuello te dice lo que ya sabes: hay fantasmas aqu - y no slo uno de estos espritus son legin. En Geister, Geister, Schatzsuchmeister!, Cuatro intrpidos cazadores de tesoros estn en una bsqueda, la bsqueda de preciosas joyas escondidas, pero los fantasmas en esta casa no se rinda su botn fcilmente. A medida que crecen sus nmeros macabros, los cazadores de tesoros deben trabajar juntos para adquirir las ocho joyas y escapar de la casa antes de que sea totalmente embrujada o bien se enfrentan a su propia muerte horripilante. Los jugadores tiran los dados para determinar cuntos espacios se mueven en este turno y si un nuevo fantasma se agrega a la tabla. Los jugadores pueden moverse hasta el nmero de espacios que se muestran en la matriz. Si terminan su movimiento en un espacio con un tesoro, que pueden recogerlo y colocarlo en su mochila. Si terminan su movimiento en un espacio con un fantasma, se pelean ese fantasma haciendo rodar una pelea a morir. Si ruedan el smbolo correspondiente, eliminan el fantasma del tablero de juego. Si los jugadores tienen que aadir un tercer fantasma a una habitacin, se transforma en una obsesin. Un inquietante falta al menos dos personas en la habitacin para intentar una pelea con l. Los jugadores ganan si pueden conseguir los ocho tesoros y todo su equipo fuera de la casa; pierden si las seis apariciones en el tablero.
Geister, Geister, Schatzsuchmeister! por 42.13€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
In a dark and dreary house, every sound sends a cold chill through your bones. A door opens is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here and not just one for these spirits are legion.In Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Mattel Y2554 - Fantasmi alla ricerca del tesoro, Gioco di strategia [Istruzioni in lingua italiana non garantite] por 33.59€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
In a dark and dreary house, every sound sends a cold chill through your bones. A door opens is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here and not just one for these spirits are legion.In Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Geister, Geister, Schatzsuchmeister! por 42.89€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
In a dark and dreary house, every sound sends a cold chill through your bones. A door opens is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here and not just one for these spirits are legion.In Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Mattel Y2554 - Geister Geister Schatzsuchmeister, Strategiespiel - Kinderspiel des Jahres 2014 por 28.71€
Kinderspiel des Jahres 2014,Finden Sie mit strategisch günstigen Spielzügen einen exotischen Schatz,Entkommen Sie rechtzeitig dem Spuk der Geister,Für 2 - 4 Spieler,Ab 8 Jahren
Autor: Yu, Bria
Geister, Geister, Schatzsuchmeister! por 37.93€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
In a dark and dreary house, every sound sends a cold chill through your bones. A door opens is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here and not just one for these spirits are legion. In Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise. Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board. If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Geister, Geister, Schatzsuchmeister! por 41.22€
2014 edition,Age range: 10 and up / Number of players: 3 to 4 / Play time: 45+ minutes,Manufacturer: Mattel Germany
In a dark and dreary house, every sound sends a cold chill through your bones. A door opens is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here and not just one for these spirits are legion.In Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
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